■ Gifted coach.
■ Member of the International Coach Federation.
■ Chairman of Mensa International’s Gifted Youth Committee.
■ Consultant to GE General Electric’s award-winning Decoding Genius series.
■ Adviser to TEDxYouth, and ABC’s new Making Child Prodigies series.
■ Author of several books including Bright and People like me.
Alan D. Thompson is a recognised authority in the fields of giftedness and coaching for high-ability families. His coaching practice, Life Architect, helps clients to shift from bright to brilliant. He is a member of the International Coach Federation (ICF), working and training extensively through Singapore, Hong Kong, USA, and China. In 2017, Alan became a Fellow of the Institute of Coaching, affiliated with Harvard Medical School.
Alan is the Chairman of Mensa International’s Gifted Youth Committee. Alan advises international media in the fields of giftedness and coaching, consulting to the award-winning series Decoding Genius for GE, Making Child Prodigies for ABC, and Child Genius for Warner Bros.
Prior to his career as a coach, Alan worked with many high-performing young celebrities, including Disney princess Lea Salonga (Aladdin, Mulan), the Australian Billy Elliot, Nikki Webster, and the cast of Sir Andrew Lloyd Webber’s Cats in Asia.
He has published dozens of books and articles in the gifted and high performance space, including Best, Welcome, Bright, and the pioneering picture book for gifted toddlers People like me.
I’ve woken up at dawn on the great wall, chased helicopters in a jetski, stayed at 7-star hotels with gold cutlery, spoken from the general assembly podium at the UN headquarters in New York, swam with dolphins, laid on the grass at parliament house, rang the swan bells in Perth, crawled through the ceiling (and bowels) of the Sydney Opera House, trained with firearms, undergone hypnosis, squatted twice my own bodyweight, climbed 70m+ trees and 1km+ mountains, been to the top of some of the world’s tallest buildings, snorkelled off Coral Bay, rounded sheep, sent an email (in 1995), played a tabletop game using my mind (and a sensor strapped to my head), sat on the design panel for a famous building, collected post-nominals longer than my full name, detonated explosives, written a computer virus, thrown furniture out of top-floor hotel windows, and laughed a lot.