Alan D. Thompson is the founder of Life Architect, a renowned international life coaching practice supporting high-ability clients. As a world-expert on high performance, he has worked with Bolshoi ballerinas, young potential Olympic athletes, chess masters, child prodigies, and other high-ability families. He is also a founder of the Australia-Asia Positive Psychology Institute. In 2017, Alan became a Fellow of the Institute of Coaching, affiliated with Harvard Medical School.
Alan sits as Chairman of Mensa International’s Gifted Youth Committee, and has served the organisation for close to a decade. Alan advises international media in the fields of giftedness and coaching, consulting to the award-winning series Decoding Genius for GE, Child Genius for Warner Bros, and appearing with the then-Prime Minister of Australia on Making Child Prodigies for ABC.
Prior to his career as a coach, Alan worked with many high-performing young celebrities, including Disney princess Lea Salonga (Aladdin, Mulan), the Australian Billy Elliot, Nikki Webster, and the cast of Sir Andrew Lloyd Webber’s Cats in Asia.
He has published dozens of books and articles in the gifted and high performance space, including Best, Welcome, Bright, and the pioneering picture book for gifted toddlers People like me.
He studied Computer Science at Edith Cowan University, Gifted Education at Flinders University, and his applied research continues to be cited in government policy analysis.
I’ve woken up at dawn on the great wall, chased helicopters in a jetski, stayed at 7-star hotels with gold cutlery, spoken from the general assembly podium at the UN headquarters in New York, swam with dolphins, laid on the grass at parliament house, rang the swan bells in Perth, crawled through the ceiling (and bowels) of the Sydney Opera House, trained with firearms, undergone hypnosis, squatted twice my own bodyweight, climbed 70m+ trees and 1km+ mountains, been to the top of some of the world’s tallest buildings, snorkelled off Coral Bay, rounded sheep, sent an email (in 1995), played a tabletop game using my mind (and a sensor strapped to my head), sat on the design panel for a famous building, collected post-nominals longer than my full name, detonated explosives, written a computer virus, thrown furniture out of top-floor hotel windows, and laughed a lot.